Monday, January 23, 2012

gamifying computer scienc

Here's one approach to "ramifying" a course:
Strikes me as kinda arbitrary. I'd rather see "learning the subject" become more game-like, rather than dressing it up with a bunch of arbitrary game-like rules…

2 comments:

  1. Agreed. All the XP stuff will simply force to students finding new ways to max their score while minimizing the actual work.

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  2. I still maintain that if "gamifying" a course is to be more than a gimmick, we need to find a way to have students' (players') character profiles -- level, experience, skills, etc. -- reflect their real-life developing knowledge & skills. And that's one hell of an assessment problem.

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