My poster and accompanying paper for PERC 2012: "Improving Physics Instruction by Analyzing Video Games."
Abstract: Video games can be very powerful teaching systems, and game designers have become adept at optimizing player engagement while scaffolding development of complex skills and situated knowledge. One implication is that we might create games to teach physics. Another, which we explore here, is that we might learn to improve classroom physics instruction by studying effective games. James Gee, in his book What Video Games Have to Teach Us About Learning and Literacy (2007), articulates 36 principles that make good video games highly effective as learning environments. In this theoretical work, we identify 16 themes running through Gee’s principles, and explore how these themes and Gee’s principles could be applied to the design of an on-campus physics course. We find that the process pushes us to confront aspects of learning that physics instructors and even physics education researchers generally neglect, and we suggest some novel ideas for course design.
[Now I just gotta write it!]
Science Gaming Brain Storm
A safe place to share and develop ideas on creating Astronomy or Physics educational video games.
Monday, July 2, 2012
Wednesday, June 13, 2012
Video Game Design course with a Physics Education kicker
This article describes a course similar to one I want to develop. I envision a course for physics students with enough coding experience who work over the course of a semester to develop a video game that teaches a physical concept of their choosing. They would learn about the physics, game design, collaborative work.
Monday, March 19, 2012
Friday, February 3, 2012
White House Studies Effects of Video Games
http://www.usatoday.com/news/washington/story/2012-01-26/edcuational-video-games-white-house/52908052/1
Anyone have Obama's phone number? I have an idea for a game...
Anyone have Obama's phone number? I have an idea for a game...
Monday, January 23, 2012
gamifying computer scienc
Here's one approach to "ramifying" a course:
Strikes me as kinda arbitrary. I'd rather see "learning the subject" become more game-like, rather than dressing it up with a bunch of arbitrary game-like rules…
Wednesday, November 9, 2011
Million-Dollar NSF Grant to Spark Young Gamers’ Interest in Science
The blog title says it all. Here is the article. Its just proof that grants can be had.
STEM game design Competion
I wish I had time to work on something for this competition to design STEM educational game.
Hell I wish I had time to do more than one post every other month on this blog.
Sébastien
Hell I wish I had time to do more than one post every other month on this blog.
Sébastien
Wednesday, September 21, 2011
Monday, September 19, 2011
Virus
From University of Wisconsin's "Wisconsin Institute for Discovery" is an article about their approach towards game design for teaching science and specifically talks about their Virus game for iPad. I like their attitude towards games for education. I wish I had an iPad so I could try it out.
PS: Hopefully someday soon I will have time to generate actual content in this blog instead of just posting cool links
PS: Hopefully someday soon I will have time to generate actual content in this blog instead of just posting cool links
Thursday, September 1, 2011
Code Hero: a programing learning game
This game looks pretty cool. Your gun fires computer code that changes behavior of its target. You can load you gun with different kinds of code. (eg: Move(0,0,400) or AddForce(100,0,0). ) that you either write your self or copy from other objects.
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