Friday, July 22, 2011

Physics Video Game: Ludwig

I found an interesting game called Ludwig. It's still in beta testing and aims to teach physics, specifically energy.   Click on the Watch Video button or download the demo (PC only), its pretty interesting.

I point this one out because of its similarities with the game idea we discussed. There are a few features in the game that I like, though I don't necessary like the way they were implemented:

  • There is a concept map you can refer to that grows as you discover new concepts.
  • There is a laboratory where you can start to run experiments once you've found the correct items
  • There is a storyline that, in theory, requires you to learn about concepts of energy in order to progess
From what I've seen the game so far however, it looks like all you have to do is find the right materials and combine them and you can progress, there doesn't seem to be any real learning. You can basically get pretty far by walking around, picking up everything you find and testing to see if it will fix the task assigned to you.

Sébastien


Ian: this game was made using Unity, the 3D engine we had talked about at FFPER.

Monday, July 18, 2011

Is game-style learning fundamentally incompatible with school as we know it?

(Cross-posted from my personal blog, Think Twice. Please forgive the impersonal style, as if I'm not writing for those of you here on Science Gaming Brain Storm.) My current scholarly "thing" is thinking about what we can learn about teaching, especially teaching physics, from the phenomenal power of video games to motivate, captivate, and teach. The impetus to ponder this comes from wishing that students would bring the kind of hard work, determination, creativity, resourcefulness, and collaboration to learning physics that they bring to playing, say, World of Warcraft. (For a blockbuster introduction to the topic, read James Paul Gee's book What Video Games Have to Teach Us About Learning and Literacy.) At the moment I'm more interested in lessons we can learn from video game design and take into more traditional, classroom-based instruction than I am in creating an actual video game that teaches physics. (The latter, however, is also a fascinating challenge to contemplate.) In that vein, a definition by Bernard Suits (quoted in Jane McGonigal's excellent book Reality is Broken) caught my attention:
Playing a game is the voluntary attempt to overcome unnecessary obstacles. (p.22)
The key word here is "voluntary". McGonigal makes a case that if it isn't voluntary, it isn't a game, and many of the remarkable phenomena associated with game-playing disappear. The entire psychology changes. Yes, attending university is in principle a voluntary choice, as is one's major; but beyond that, we pretty much tell students what courses they must take and what they must do along the way to succeed, and keep them in line with grades and transcripts. Does that doom any attempt to make learning more deeply game-like? What I'm getting at is that the very structure of our educational system frames learning activity as an externally-motivated, externally-directed, authority-laden series of tasks and assessments. I'm concerned that trying to embed a novel learning micro-environment -- say, a gaming-inspired self-paced learning activity -- into such a matrix could be doomed to failure, not because of the micro-environment's worth but because of drastic dissonance with the matrix. If I'm even more ambitious and try to construct an entire course as something analogous to a game, I still have to assign a grade at the end, and students know it. Those of us who would like to experiment with gaming-inspired alternative paradigms and challenge some of our fundamental assumptions about what instruction should look like, and who don't have the luxury of creating an entire parallel educational system to do our testing in, need to worry about such things.

CiteULike group created

Hi. I've created a CiteULike group named "science gaming brainstorm" to accompany this blog-based discussion:
It's private (to preserve signal-to-noise ratio), so you'll need an invitation to get in. I've sent invites to Sébastien and Ed already. Anyone in the group can invite others.

I seeded it with some books in my to-read or just-read stacks.

Cheers,
:Ian