Wednesday, August 17, 2011

redesigning, thinking…

Short post: I'm deeply embroiled in designing/redesigning my courses for the fall. For one (Computational Physics II), I'm adopting an approach that's a combination of "mastery" and "standards-based grading", with significant room for students to choose what to work on. I'm finding that this is consonant with some of the big principles of "game-like" course design. I'll post more details when I've (a) actually finished the design, and (b) have a bit of a breather to write something. Classes start Monday!

2 comments:

  1. A book that's thinking along these lines; The Multiplayer Classroom: Designing Coursework as a Game. I forget where I heard about it. Has anyone here read it?

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  2. Hadn't heard of it. On my Amazon wish list now. Thanks!

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